ARTISTS |
ARTISTS |
RENDR Immersive - Sponsored by
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Equine Eyes explores our relationship with non human animals through an immersive headset that invites participants to “see like a horse.” By altering perception, the work encourages speculation about what it might feel like to inhabit another being’s sensory world. The project proposes inter species kinship as a way to rethink how humans relate to other animals, using play, media, and design to prompt new forms of empathy and understanding.
Alan Hook is a researcher, educator, and designer whose work examines immersion as a cognitive tool for imagining new social and cultural relationships. He explores media as a way to rethink responsibility toward others and the planet, and teaches interactive and immersive storytelling at Ulster University.
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E55ENCE forms part of GLΛ55HΣΛD™’s ongoing exploration of surreal digital compositions that distort reality and invite active interpretation. Glass like, reflective, and liquid surfaces recur as metaphors for fragility and the illusion of transparency in digital culture. Fractures and refractions balance futuristic imagery with organic elements such as forests and water, creating scenes that feel both synthetic and natural.
GLΛ55HΣΛD™ is the artistic project of Polish graphic designer Maciej Tarnowski. Drawing on his experience in visual identity and creative direction, he merges futurism with surrealism, using glass as a symbol of fragmented perception in a technological world.
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Pixel Pigment on Digital Canvas is an evolving abstract practice built around looping visual states with no clear beginning or end. Using procedural systems and simulations, the work balances control and unpredictability, producing forms that feel tactile despite being digital. Some pieces focus on visual harmony, while others reflect on distorted information, perceptual bias, and shifting power structures within digital culture.
Mario Domingos is a Lisbon born digital artist and motion designer based in Dublin. Working with 3D tools and custom workflows, he moves between commercial projects and independent practice, focusing on abstraction, visual experimentation, and non narrative forms.
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proj_ADAM reflects on a future in which technology becomes more than a tool and begins to resemble a creative force. Drawing on biblical origin stories, the installation questions whether humanity might one day be shaped in the image of technology rather than divinity. Through sensory and cognitive experience, the work invites visitors to consider how AI and virtual environments are reshaping identity and meaning.
Mirqotio is a multimedia artist based in Milan working with generative systems, interactive installations, and AI. His intuitive practice focuses on perception and the evolving relationship between human and machine, creating reflective experiences rather than fixed answers.
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Hermaphrogenesis is a participatory installation inviting audiences to rearrange silicone replicas of internal organs to form new speculative anatomies. These configurations are interpreted by a computational system and transformed into imagined organisms that move beyond biological determinism. The work questions fixed ideas of gender and embodiment by focusing on shared internal structures and tactile engagement with the body’s interior.
Marcin Gawin is an artist working across traditional and new media, exploring embodiment and posthumanism through immersive environments. Their practice blends interactive installation with speculative narratives, and their work has been shown internationally in galleries, festivals, and experimental spaces.
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Clonedoor uses a high speed camera to capture a single line of pixels every few milliseconds, transforming visitors into stretched time images as they pass through the installation. Rather than freezing a moment, the work visualizes presence as duration, displacement, and gradual transformation. Each participant becomes part of a collective portrait shaped by motion and delay.
das Shining is an interdisciplinary collective formed by media artists and software engineers with backgrounds in music, computer vision, and interactive systems. Their collaborative practice spans live audiovisual performance, installations, and creative applications of AI and signal analysis.
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STORM translates the dynamics of natural storms into a controlled audiovisual environment. Through the interaction of sound and light, the installation reveals hidden rhythms and emotional tension, moving between chaos and harmony. The work explores fragile balance, where unpredictable energy is shaped into structured visual and sonic patterns.
Wiktoria Opoń is a Polish visual and new media artist working with light based installations and audiovisual composition. She develops her projects from concept to technical realization, combining digital design with hands on production methods focused on structure, rhythm, and spatial experience.
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HELP VR is a live action 360 degree short film following a recent amputee whose attempt to buy weed spirals into a tense chase through central Belfast. The work blends humour, vulnerability, and drama to explore masculinity, disability, and the struggle to ask for help.
Eoin Cleland is a writer director known for character driven comedy and stories about disability. PJ Hart is a writer and producer whose work draws on the culture and humour of Belfast. Together, they develop grounded narratives rooted in local experience.
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VER/FAR is a virtual reality poem that invites participants to experience poetry without first needing to interpret it. Beginning in a phone booth with a voicemail message, the work slowly dissolves boundaries between reality and fiction. The hand drawn VR environment makes distance and longing feel tangible, encouraging emotional rather than intellectual engagement.
Dorien Dijkhuis is a poet, writer, and performer based in Amsterdam. Her practice centres on multidisciplinary collaboration across literature, illustration, sound, and immersive media, creating poetic experiences that move between text, performance, and virtual space.