Sam Taylor
Sam Taylor has over 14 years’ experience in the industry, beginning his career at REALTIME working on game trailers, cinematics and advertising projects. His passion for technical problem solving and knowledge sharing led him to lecture at the University of Bolton, where he helped establish the technical foundation of the VFX and Animation degree and introduce Houdini into the pipeline. Alongside this, he freelanced for Screenclay FX on film and TV projects. Sam has held a wide range of roles across CG and FX. He later returned to REALTIME and is now Head of Innovation and Development, leading staff training, exploring emerging technologies, and establishing the Level Up Programme to support junior artists.